This is an exam project for my Artificial Intelligence Programming course, which simulates the pathfinding of the units in Civilization. 

It features a player-controller agent (pink) and a barbarian (red) who have the ability to navigate around the generated hexagonal grid. There is currently no win and lose clause and is mostly made to just show off A* pathfinding, Behavior Trees and sensors, as that was the requirement.

I might develop more on this in the future, but as of right now, this is all that has been made.

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